AI Insights · Timothy · October 2021
Top 5 Ultracasual Games in Ukraine Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 ultracasual games in Ukraine for Q3 2021, with insights on weekly downloads, revenue, and active users.
The third quarter of 2021 saw significant activity in the ultracasual gaming sector in Ukraine. Here is a detailed look at the performance of the top 5 ultracasual games on a unified platform, combining data from both iOS and Android.
Fidget Toys Trading: 3D Pop It by Freeplay LLC had fluctuating weekly downloads, starting strong with over 120K in mid-July and tapering off to around 28K by the end of September. The app's weekly active users followed a similar trend, peaking at approximately 271K in late July and decreasing to about 48.5K by the end of Q3. Notably, the app generated around $30 in revenue during the week of September 20, dropping to $12 the following week.
Fidget Toys 3D from Tran Dinh Hung showed a steady decline in both weekly downloads and active users throughout the quarter. Starting with around 93K downloads in late June, the app saw its numbers fall to approximately 23K by the end of September. Weekly active users decreased from around 105K to nearly 40K over the same period. Revenue peaked at $34 in mid-August but saw no significant earnings thereafter.
DIY Makeup by Crazy Labs experienced a gradual decline in weekly downloads, starting at around 36K in early July and ending with roughly 8K by the end of September. The app's weekly active users also saw a downward trend, from about 109K in early July to approximately 37.5K at the end of Q3.
Pop Us! by SayGames LTD had a significant rise in weekly downloads early in the quarter, reaching around 62K in mid-July, but then fell sharply to about 2.3K by late September. Weekly active users followed a similar pattern, peaking at roughly 69K in mid-July and declining to about 7.4K by the end of the quarter.
Acrylic Nails! from Crazy Labs showed relatively stable weekly downloads, starting at around 14K in late June, with a slight increase to approximately 14.3K by the end of September. Weekly active users fluctuated but remained consistent, peaking at about 36K at the end of the quarter. The app saw minor revenue generation, peaking at around $43 in the last week of September.
These insights come from Sensor Tower, where more detailed data and analysis on mobile app performance can be found.